Product design & engineeringEst. 2019 — Berlin / LisbonIndex 001

We build the thing before it has a category

ANTFORM is a small studio of designers and engineers who ship the interface, the firmware story and the system behind it — in one room, in one loop.

01 — Premise

Design that survives contact with production

A / No handoff

The person who draws it is the person who compiles it.

Our designers write the front-end. Our engineers sit in critique. There is no translation layer, so nothing gets lost between a Figma frame and a merge request.

B / Prototype first

We start with a running artefact, not a deck.

Week one produces something clickable, testable or solderable. Strategy emerges from handling the object rather than from a document that describes it.

C / Systems over screens

A single screen is never the deliverable.

Tokens, component APIs, state models, service blueprints and the ops runbook ship together — so the team after us can extend the work without calling us.

D / Opinionated, then quiet

We argue hard early, then disappear into the details.

Once the direction is set, the work becomes unglamorous: edge cases, error copy, latency budgets, thermal limits, accessibility audits.

02 — Selected work

Four objects,
one method

Illustrative case studies — fictional projects shown to demonstrate range.

01 Open studio workspace with desks and large windows

Atlas — field service

Offline-first scheduling console for technicians working beyond signal. Designed for gloves, glare and one thumb.

Illustrative
02 Close-up of source code on a monitor

Kestrel — ops console

A monitoring surface for distributed fleets: one grid, six densities, keyboard-first navigation for every action.

Illustrative
03 Interior with soft daylight and seating

Plinth — retail hardware

Checkout terminal and its configuration tool: enclosure, mount, motion language and the onboarding flow in one pass.

Illustrative
04 Team collaborating around a table with laptops

Noma — care records

Clinical documentation redesigned around the 40 seconds a clinician actually has between patients.

Illustrative

03 — Capabilities

What we are actually hired to do

Group of people working together at a long desk with laptops
“Show me the build, not the mock-up.”

04 — Method

Three movements, repeated until it ships

01

Cut

Two weeks to find the smallest version of the idea worth testing. We remove scope until the remaining piece has a spine.

Illustrative: 2 weeks
02

Build

Design and code advance together in daily loops, reviewed against real content, real devices and real failure states.

Illustrative: 6–14 weeks
03

Hand over the keys

Repository, tokens, test suite, accessibility report and a recorded walkthrough — then we step back and you keep moving.

Illustrative: 1 week

05 — Contact

Bring us something difficult

Tell us what is stuck, what is undefined, or what nobody has been able to explain to a user yet. We reply to every serious note within two working days.

studio@antiform.example

Studio

Prenzlauer Allee 42
10405 Berlin, DE

Second bench

Rua da Boavista 11
1200-067 Lisboa, PT

Elsewhere

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